Kingdoms of Amalur: Re-Reckoning
I have enjoyed over fifty hours of play time in Kingdoms of Amalur: Re-Reckoning (referred to as “Reckoning” from here on) in the past month. Re-Reckoning is a technology refresh of the 2012 release which corrects some bugs and adds console support but otherwise leaves the original game largely untouched.
I didn’t play Reckoning back when it originally released. It was/is an open world fantasy themed roleplaying game set in an original world which R.A. Salvatore contributed to. It sounds like a game that I should have jumped on, but for some reason I didn’t even try it out. I vaguely recall being ambivalent due to the problems around its development and the almost immediate collapse of its original developer, Big Huge Games. And for various reasons I missed out on picking it up even as the years (decades) passed. Not even the release of the refreshed version in 2021 drew me in.
But I am here to say that Reckoning is a pretty good RPG even nearly 15 years after its release. Fun and engaging combat, a pretty intriguing story, and decent (for the time) graphics create a fairly enjoyable whole, especially for less than $10 which is what I paid on Xbox Live.
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