August 2005

Games

EverQuest 2- the Rise of Isolation in MMOGs

Back in the bad old days (circa 1999), massively multi-player online games allowed player to player interaction. I’m not talking about player killing: I’m referring to the ability of one player’s actions to impact another, for good or ill. Then things began to change…and I don’t personally believe the changes were all for the better.

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