Games

Miscellaneous comments pertaining to computer games that interest me.

image of an aging gamer waiting for upcoming games in 2024
Games

Games I’m looking forward to later in 2024

The featured image for this post is AI generated. For some reason ChatGPT insists on giving my image a beard and moustache

I recently posted about the games I’ve been enjoying so far this year. But there are a number of upcoming titles that I sense will replace these on my ‘favourites’ list for 2024.

Lists are fun and fairly easy to write, so here goes: my list of games expected in the next six months or so that I’m looking forward to.

image- my top games of 2024
Games

My top games of 2024 so far

I haven’t posted much recently on the topic of gaming. I should probably give some thought regarding why that is the case. Part of it, I suspect, is that I have thought for quite a while that I should move my gaming-related content onto its own blog like what I did with my motorcycle content and Geek on a Harley. But any more in-depth analysis regarding my relative silence on the gaming front is a topic for a different post.

Games

Measuring my life in gaming devices

I am a gamer, these days primarily of the video / computer game variety. Lately I haven’t felt like writing about gaming on my blog for a variety of reasons.

I do hope to get back to it at some point, and I felt a bit inspired to take a step in that direction by this #blaugust2024 writing prompt from Rieaglenest :

Do you have memories of an old game consoles/device that you have? What games do you usually play on that console? If it’s not specifically a game console, what do you usually do when using the old device?

Games

Duke Nukem… now not ever

It was confirmed today that the perpetual developer of Duke Nukem Forever, 3D Realms, is being shut down for financial reasons. If you’ve never heard of 3D Realms or Duke Nukem, this won’t mean much to you. But if you’ve been playing computer games since the early 90’s, you’ll almost certainly remember the iconic Duke Nukem 3D.

Unlike other early “3D” games, Duke Nukem’s greatest strength was its main character- a rough-talking, wise-assed musclebound guy as quick with a one-liner as with his shotgun. This was a game with a sense of humour, and an off the wall quirkiness: I recall the shrink ray which allowed you to shoot a monster or, in multi-player, another player, to reduce them to mouse size… then stomp on them. Or the remote control mines: set down four or five mines in various locations, then selectively detonate them using the remote control. Combine this with a “security station” containing monitors showing camera views of various places in the game, and you could remotely kill your enemies. Brilliant stuff!

Duke Nukem 3D was released in 1996. In 1997, 3D Realms announced their next installment in the series: Duke Nukem Forever. Originally, it was supposed to ship in 1999. 3D Realms was one of the original inventors of the term “it is ready when it’s ready”, and every year after 1999 there was another “not yet” from the developers when asked about DNF. The perpetual delays of Duke Nukem Forever became a long-running joke in the industry.

Today is the punchline, and it isn’t very satisfying. The employees of 3D Realms are, no doubt, even more disappointed than I am, and are stuck trying to get new jobs in a challenging economy. Will Duke Nukem ever reappear? Supposedly Take Two (the “when it’s ready” publisher of DNF) still owns the rights to the publication of the game, but all of the intellectual property (I.E.: the game in progress, the story, the artwork, etc) is locked up in the collapsed company. I suspect we’ll never see Duke Nukem as he was intended to be seen, although I wouldn’t be surprised if we get a never ending stream of cheap knockoff Dukes on various platforms like the the Game Boy and PSP.

Farewell, Duke: as you walk off into the sunset, may you always kick ass and chew bubble gum, and may you always be out of gum.

Games, Geek Miscellany

SHOCK: Microsoft makes a good XBox video

I like my XBox 360. It entertains me, and when I want to play a game it basically just works (ignoring that RROD incident a while back…). But Microsoft has, in my opinion, had trouble in the past coming up with good advertising that appeals to the mass market. This little Youtube video from Microsoft that plays off the avatars in the “New Xbox Experience” user interface changes the tone, and it seems to me that it has appeal that extends beyond the hard core gamer:

Here’s hoping that Microsoft can win over a few of the less hardcore who may be getting tired with their Wiis…

Games, Geek Miscellany

D&D’s Dave Arneson moves on to the last great Campaign

Dungeons and Dragons arguably started its life as a simple set of miniature rules called Chainmail. But it wasn’t until Dave Arneson‘s Blackmoor that the concepts most people think of when they contemplate “role playing games” came together. Instead of simple sets of stats and numbers played out like a war game, Arneson and his rules focused more on story and acting a role, with combat being arguably less important. These rules and concepts formulated by Dave Arneson were the foundation of Dungeons and Dragons, and although Gary Gygax is often credited as being the father of D&D, Arneson played a huge role as well.

Dave Arneson passed away in his sleep on April 7th. He was only 61 years old. I’m am personally indebted to Mr. Arneson for the many years of joy his ideas brought me. But an entire industry of paper and computer games spanning several generations, parents, children, and grand children, owe their enjoyment of an entire genre of entertainment to this man. My thoughts are with Mr. Arneson’s family: many thanks for sharing this man with those of us who know him only through his ideas.

Tributes from the Order of the Stick comic; a nice memorial article from Tor.com; and another interesting memorial article from Twincities.com

Games, Rants

PC Gamer jumps the shark, fires columnists

I have been a subscriber to PC Gamer magazine for six or seven years now. I have enjoyed the magazine: its humour, the generally well thought out reviews of computer games, and most especially the regular columns by people like Andy Mahood and Desslock (Stefan Janicki). I could rely on these industry observers to give me something enjoyable to read whenever the games being reviewed failed to interest me… which was more often than not. Each of these writers focused on genres: RPGs, Simulations, First Person Shooters, and so on: I could get reasonably intelligent snapshots of entire industry segments from these folks.

In the April issue of PC Gamer, the new “Editor in Chief”, Gary Steinman, announced the end of the “back of the magazine” columnists. In a failed attempt to be humorous, Mr. Steinman described those who enjoyed these sections as expressing some sort of defect, reading the “wrong” parts of the magazine instead of the stuff he deems “interesting”. Any marginally competent editor would have actually surveyed some readers to see what they actually, oh, I don’t know, enjoyed about the magazine? That might have been wise, but Mr. Steinman didn’t do this.

I have to assume that Gary Steinman isn’t totally incompetent, and that there was really some other reason for the butchery. My best guess would be that the change was made because Mr. Steinman has been assigned the role of “hatchet man”, sent in to brutally hack off the limbs from PC Gamer and reduce costs. The whole thing will now be rubber-stamp written by largely personality-free drones from the British division of Future Media, the company that owns the publication. This will undoubtedly reduce costs. I know these kinds of things happen and, although I wish the new hatchetman…er, editor, could have been more honest, I don’t wish ill upon those who remain.

The problem I have here is that the magazine is now basically a hollow shell. It is nothing more than a bunch of miscellaneous reviews that I could get online for free without having to wade through dozens of pages of stuff I don’t care about. Months ago they actually started reprinting content from the GamesRadar.com website: yes, a print magazine reprinting web content. It would be different, I suppose, if the reprinted content was actually *good*: but instead it is insipidly written “top 10/top x” lists, barely worth reading on a website and a total waste in a print magazine. And let’s not forget the massive “cell phone games” reprints from their sister publications they keep bombarding me with: if I wanted coverage of cell phone games, I’d go buy a cell phone game magazine. With no genre focus areas and no regular personality columnists there really isn’t much left for me to pay for.

I have no plans now to renew when my subscription runs out. I wish Norm, Andy, Desslock, and the other regular columnists who got canned the best of luck. As for PC Gamer and the new editor in chief… I’m sure you just had a job to do, and did what you were told. Good luck pretending it was an improvement.

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