Playing on Easy…
I play a fair number of computer games. Many of these games have a difficulty setting when you play them: Easy…Normal…Intermediate…Difficult. I usually pick either Easy or Normal.
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I play a fair number of computer games. Many of these games have a difficulty setting when you play them: Easy…Normal…Intermediate…Difficult. I usually pick either Easy or Normal.
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I’m not really a big “halloween” person. Our house is the one on the block with the shades pulled down and the lights out on halloween night. But I do appreciate good game design effort.
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I’ve had my XBox for a little over a week now. In that time, I’ve played maybe 10 hours on the box, and spent another 5 hours putzing with setup and hardware. I now feel qualified to offer a bit of an opinion.
I’d say that Microsoft’s XBox is a pretty cool piece of technology. I thought this when they first released it back in, I guess, 2000. A console based on PC technology- it has an Intel processor, uses an NVidia video processor, and has a hard drive- basically, a purpose built PC compatible. But why would I have one of these when I already have a much more powerful PC on my desk?
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I bought Sacred by Ascaron the other day. Its a pretty good game, basically a super-sized Diablo with a huge world to run around in. There is only one problem: it doesn’t run on my computer.
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Back in the bad old days (circa 1999), massively multi-player online games allowed player to player interaction. I’m not talking about player killing: I’m referring to the ability of one player’s actions to impact another, for good or ill. Then things began to change…and I don’t personally believe the changes were all for the better.
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I play massively multiplayer online games (MMOGs, or sometimes MMORPG if the game is of the roleplaying type). At times in the past seven years or so, playing these games has consumed the lions share of my free time: up to about 20 or so hours a week.
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I’m playing Doom3 at the moment. Its the most claustrophobic, frightening, heart-rate-increasing game I’ve ever played. I’m far from finished (barely even started), so I’m not yet ready to write a review or form a final opinion. Consider this an “early review”. …
First off, I should point out that I’ve never played any of the other Thief games. But I have read about them. The “thief” in the game is one Garrett, a mysterious fellow adept with a lock pick, bow, or blackjack. Garrett’s place is in the shadows: the Thief games are first person sneakers, which basically means that you are better off skulking past trouble rather than running into it head on.
So, with the stage set, how was the game? Graphically, Thief III is top notch. Lighting and shadow are, not surprisingly, very important in this game, and are rendered well. The moonlight shining through a window produces diffuse beams of light with motes of dust…its actually quite pretty. Sound is also very important: much of the time, Garrett is hiding in a corner and risking a peek at the nearby guards could be deadly. But hearing the footsteps as the guards complete their rounds is nearly as good as seeing the guard.
The hard part with a sneaking game like Thief is the AI…
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