Games

Duke Nukem… now not ever

It was confirmed today that the perpetual developer of Duke Nukem Forever, 3D Realms, is being shut down for financial reasons. If you’ve never heard of 3D Realms or Duke Nukem, this won’t mean much to you. But if you’ve been playing computer games since the early 90’s, you’ll almost certainly remember the iconic Duke Nukem 3D.

Unlike other early “3D” games, Duke Nukem’s greatest strength was its main character- a rough-talking, wise-assed musclebound guy as quick with a one-liner as with his shotgun. This was a game with a sense of humour, and an off the wall quirkiness: I recall the shrink ray which allowed you to shoot a monster or, in multi-player, another player, to reduce them to mouse size… then stomp on them. Or the remote control mines: set down four or five mines in various locations, then selectively detonate them using the remote control. Combine this with a “security station” containing monitors showing camera views of various places in the game, and you could remotely kill your enemies. Brilliant stuff!

Duke Nukem 3D was released in 1996. In 1997, 3D Realms announced their next installment in the series: Duke Nukem Forever. Originally, it was supposed to ship in 1999. 3D Realms was one of the original inventors of the term “it is ready when it’s ready”, and every year after 1999 there was another “not yet” from the developers when asked about DNF. The perpetual delays of Duke Nukem Forever became a long-running joke in the industry.

Today is the punchline, and it isn’t very satisfying. The employees of 3D Realms are, no doubt, even more disappointed than I am, and are stuck trying to get new jobs in a challenging economy. Will Duke Nukem ever reappear? Supposedly Take Two (the “when it’s ready” publisher of DNF) still owns the rights to the publication of the game, but all of the intellectual property (I.E.: the game in progress, the story, the artwork, etc) is locked up in the collapsed company. I suspect we’ll never see Duke Nukem as he was intended to be seen, although I wouldn’t be surprised if we get a never ending stream of cheap knockoff Dukes on various platforms like the the Game Boy and PSP.

Farewell, Duke: as you walk off into the sunset, may you always kick ass and chew bubble gum, and may you always be out of gum.

Games, Geek Miscellany

SHOCK: Microsoft makes a good XBox video

I like my XBox 360. It entertains me, and when I want to play a game it basically just works (ignoring that RROD incident a while back…). But Microsoft has, in my opinion, had trouble in the past coming up with good advertising that appeals to the mass market. This little Youtube video from Microsoft that plays off the avatars in the “New Xbox Experience” user interface changes the tone, and it seems to me that it has appeal that extends beyond the hard core gamer:

Here’s hoping that Microsoft can win over a few of the less hardcore who may be getting tired with their Wiis…

Games, Geek Miscellany

D&D’s Dave Arneson moves on to the last great Campaign

Dungeons and Dragons arguably started its life as a simple set of miniature rules called Chainmail. But it wasn’t until Dave Arneson‘s Blackmoor that the concepts most people think of when they contemplate “role playing games” came together. Instead of simple sets of stats and numbers played out like a war game, Arneson and his rules focused more on story and acting a role, with combat being arguably less important. These rules and concepts formulated by Dave Arneson were the foundation of Dungeons and Dragons, and although Gary Gygax is often credited as being the father of D&D, Arneson played a huge role as well.

Dave Arneson passed away in his sleep on April 7th. He was only 61 years old. I’m am personally indebted to Mr. Arneson for the many years of joy his ideas brought me. But an entire industry of paper and computer games spanning several generations, parents, children, and grand children, owe their enjoyment of an entire genre of entertainment to this man. My thoughts are with Mr. Arneson’s family: many thanks for sharing this man with those of us who know him only through his ideas.

Tributes from the Order of the Stick comic; a nice memorial article from Tor.com; and another interesting memorial article from Twincities.com

Games, Rants

PC Gamer jumps the shark, fires columnists

I have been a subscriber to PC Gamer magazine for six or seven years now. I have enjoyed the magazine: its humour, the generally well thought out reviews of computer games, and most especially the regular columns by people like Andy Mahood and Desslock (Stefan Janicki). I could rely on these industry observers to give me something enjoyable to read whenever the games being reviewed failed to interest me… which was more often than not. Each of these writers focused on genres: RPGs, Simulations, First Person Shooters, and so on: I could get reasonably intelligent snapshots of entire industry segments from these folks.

In the April issue of PC Gamer, the new “Editor in Chief”, Gary Steinman, announced the end of the “back of the magazine” columnists. In a failed attempt to be humorous, Mr. Steinman described those who enjoyed these sections as expressing some sort of defect, reading the “wrong” parts of the magazine instead of the stuff he deems “interesting”. Any marginally competent editor would have actually surveyed some readers to see what they actually, oh, I don’t know, enjoyed about the magazine? That might have been wise, but Mr. Steinman didn’t do this.

I have to assume that Gary Steinman isn’t totally incompetent, and that there was really some other reason for the butchery. My best guess would be that the change was made because Mr. Steinman has been assigned the role of “hatchet man”, sent in to brutally hack off the limbs from PC Gamer and reduce costs. The whole thing will now be rubber-stamp written by largely personality-free drones from the British division of Future Media, the company that owns the publication. This will undoubtedly reduce costs. I know these kinds of things happen and, although I wish the new hatchetman…er, editor, could have been more honest, I don’t wish ill upon those who remain.

The problem I have here is that the magazine is now basically a hollow shell. It is nothing more than a bunch of miscellaneous reviews that I could get online for free without having to wade through dozens of pages of stuff I don’t care about. Months ago they actually started reprinting content from the GamesRadar.com website: yes, a print magazine reprinting web content. It would be different, I suppose, if the reprinted content was actually *good*: but instead it is insipidly written “top 10/top x” lists, barely worth reading on a website and a total waste in a print magazine. And let’s not forget the massive “cell phone games” reprints from their sister publications they keep bombarding me with: if I wanted coverage of cell phone games, I’d go buy a cell phone game magazine. With no genre focus areas and no regular personality columnists there really isn’t much left for me to pay for.

I have no plans now to renew when my subscription runs out. I wish Norm, Andy, Desslock, and the other regular columnists who got canned the best of luck. As for PC Gamer and the new editor in chief… I’m sure you just had a job to do, and did what you were told. Good luck pretending it was an improvement.

Games, Rants

WoW must be giving it away…

I was reading a “d’uh, that’s obvious” article today regarding how the massively multiplayer online game (MMOG) industry needs to stop looking for the next WoW killer. And I came across this particular bit of text that, well, just doesn’t add up.

By his [Michael Cai] estimation, WoW accounted for half of the $860 million in revenues that MMOs generated in the U.S. in 2008.    

The emphasis above is mine. Let’s take a look at this figure.

Game reviews

Fallout 3

Title Fallout 3
Developer Bethesda
Type Action RPG
Platform(s) Xbox 360, PC, PS3
Kelly Score ™ 95 / 100

Fallout 3 is the third chapter to the Fallout series of games, brought to life by Bethesda rather than the original developers Black Isle/Interplay which went bankrupt before they could release their version of this episode. Bethesda started over from scratch, using the same underlying engine as was used in Oblivion, the most recent episode of the Elder Scroll series.

It is important to note that I have never played any of the previous games in the Fallout series. Set in a post-apocalyptic world with a rather unique blend of idealized American 1950’s “better dead then red” culture and high-technology/cyberpunk, Fallout’s strengths have always been providing players with a massive “sandbox” game world combined with a somewhat twisted sense of dark humour.

The fans of the original episodes have been rather critical of Fallout 3- it is, after all, a quite different game. I have played the game without any preconceptions, and can personally say that it is an exceptionally enjoyable and deep experience. It may not be the same game as the older entries in the series, but it stands on its own as a worthy adventure in its own right.

Game reviews

Spore fails to engage…

Title Spore
Developer Maxis/Electronic Arts
Type Strategy
Platform(s) Mac, PC
Kelly Score ™ 50 / 100 game;
85 / 100 toy

Spore is the new creation by game “God” Will Wright, the genius behind the SimCity and The Sims. The man is recognized as a computer gaming visionary, and Spore is considered by many to be his crowning achievement: Will himself called it “Sim Everything”.

I wanted to like Spore, I really did. I tried to avoid the hoopla associated with it so I wouldn’t build up a lot of expectations. Anticipation has been building for years now, so that avoidance was challenging. Perhaps in part my success was helped by the fact that I’m not really that huge of a fan of either of Will’s previous franchises, SimCity or The Sims. I enjoyed SimCity in a couple of incarnations, but would never likely rate it above a 7 out of 10 on my gaming goodness scale. I guess I prefer games with some kind of objective rather than more open ended simulators. And Spore continued my pattern of not really liking Will Wright’s games that much… without even the redeeming “simulator” qualities I’d found in SimCity. But I can certainly perceive what attracts others to these games, and thus my double-barreled score for Spore. One score as a game, and another score as, for want of a better word, a toy.

Games

StarCraft II to be released as three separate games and other Blizzard news

Blizzard announced at Blizzcon that StarCraft II will be released as three separate games, one for each race. The first shipping “race” will be the Terrans. There will likely be a year or two between each release, so if you want to play all three single player campaigns you’ll have to wait four or five years at least from the date the first one ships.

What does this mean to me? Not much, really- I didn’t play the original StarCraft a decade ago, and I’m unlikely to be interested in StarCraft II either. I never really got “hooked” by the whole real time strategy genre, although I did play the original Warcraft. But for anyone who is a serious fan of the StarCraft series, waiting even longer to get the whole second release has got to be a bit frustrating. You can read the opinions of some game bloggers on the IGN website, but the truth is it will be released however Blizzard wants it.

Games

MMOGs: we grind because we love it

Grinding: all massively multiplayer online games (MMOGs) have it. Some more than others, but it is always there. Go forth and slay 50 rats. Collect 10 copper pieces, 32 rat pelts, 19 rat tails. Turn in same. Repeat 245 times. Graduate to killing skeletons. Repeat 895 times. Ding! You leveled! Now go forth and slay 2,655 ghouls…. It is like factory work, but without the pay cheque. In fact, we actually pay someone else for the privilege of doing this, and call it “entertainment”.

You’d think we’d hate it, that these types of games would never catch on, yet tens of millions of players log in every day, strap on their virtual swords, and head out to slay another few thousand denizens of the countryside in pursuit of the elusive level. Every new massively multiplayer online game that comes out perpetuates the grinding “feature”. It is weird, doubly so because I seem to be afflicted by the same behavioral quirk as all the millions of people playing MMOGs. There has to be some reason why…

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